using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MapCreation : MonoBehaviour
{
    //Initialize
    //0.Heart 1.Wall 2.Barrier 3.Born 4.River 5.Grass 6.AirBarrier
    public GameObject[] item;

    private void Awake()
    {
        //Instantiate(item[1], new Vector3(-16, -8, 0), Quaternion.identity);
        for (int i = -12; i < 13; i++)
        {
            Instantiate(item[1], new Vector3(i, -8, 0), Quaternion.identity);
        }
        for (int i = -11; i < 13; i++)
        {
            Instantiate(item[1], new Vector3(-12, i, 0), Quaternion.identity);
        }
    }
}
            